XCOM 2 Advent Shieldbearer

I had the opportunity to create the humanoid Advent set. This was a fun collaboration with our concept artist, Aaron Yamada-Hanff, to design a set of modular characters that felt unified but achieved the appropriate visual goals for the game.

Art Direction by Greg Foertsch.

Advent Shieldbearer in game unit rendered in our engine.

Advent Shieldbearer in game unit rendered in our engine.

Advent Shieldbearer high poly rendered in Keyshot.

Advent Shieldbearer high poly rendered in Keyshot.