XCOM 2 Advent Stun Lancer

I had the opportunity to create the humanoid Advent set. This was a fun collaboration with our concept artist, Aaron Yamada-Hanff, to design a set of modular characters that felt unified but achieved the appropriate visual goals for the game.

Art Direction by Greg Foertsch.

Advent Stun Lancer in game unit rendered in our engine.

Advent Stun Lancer in game unit rendered in our engine.

Advent Stun Lancer high poly rendered in Keyshot.

Advent Stun Lancer high poly rendered in Keyshot.