XCOM 2 Advent Captain

I had the opportunity to create the humanoid Advent set. This was a fun collaboration with our concept artist, Aaron Yamada-Hanff, to design a set of modular characters that felt unified but achieved the appropriate visual goals for the game.

Art Direction by Greg Foertsch.

Advent Captain in game unit rendered in our engine.

Advent Captain in game unit rendered in our engine.

Advent Captain high poly rendered in Keyshot.

Advent Captain high poly rendered in Keyshot.