XCOM 2 Avatar

I had the opportunity to create the humanoid Advent set. This was a fun collaboration with our concept artist, Aaron Yamada-Hanff, to design a set of modular characters that felt unified but achieved the appropriate visual goals for the game.

Art Direction by Greg Foertsch. Additional texturing was done by Alan Denham.

Avatar in game unit rendered in our engine.

Avatar in game unit rendered in our engine.

Avatar high poly sculpt rendered in Keyshot.

Avatar high poly sculpt rendered in Keyshot.