This is a sample of the work we did during the development of the Project Burbank demo. You can see a lot more and read about the entire process in more detail on my website: https://www.sulzbunny.com/work/burbank-development
---
I want to thank our amazing partners at Dardo Studios for their help in the early visual development process. They're an amazing group to work with.
https://www.artstation.com/dardostudios
Big thanks to Cristina Cid for her work on the concepts for our 3 main characters, Shelly, Jack, and Melinda!
https://www.artstation.com/greesty
Big thanks to Kirill Senzu for the additional modeling support during our demo production!
https://www.artstation.com/stylizedsenzu

Here's a shot of our entire cast made utilizing the processes outlined in this post and in depth on my website here: https://www.sulzbunny.com/work/burbank-development
Here is a lookdev scene for our heads that our Principal Animator, Kevin Bradley, set up. It was easy to add new heads and preview our retargeted animations across the entire cast.
Here's a video of our clothing test bed. This also had a ROM applied so we can preview deformations.
Here's an animation test for v2 of Jack's face stylization.
Here is the proof of concept for our neutral mesh based clothing system working in Mutable.